Wednesday, May 28, 2014

Expirement 64. Cube

Environment for short feature. I've done desing, modeling, sculpting and texturing of high-tech indoor and outdoor object at the same time. One day for modeling, second - for uving, third for all textures. Lazy timings... Mari and Zbrush are always make my life easier to live :)))








Expirement 64. Mouse

"Expirement 64" - short feature about a mouse with extraordinary skills. I make it with a small group of my talanted friends in my spare time. I do all modeling/texturing/sculpting and hair grooming part of the job. I hope it'll be finished in a couple of weeks. Moreover some images...=))

How looks main character after gathering all the data into one place. LookDev by Aleksandr Sknarin.


My model and some poses:


Muscles and Skeleton:


Texture channels, masks and so on for lookDev:






Sunday, May 25, 2014

Wa'aon lookDev. Part#3.

Made a few materials, fixing hair systems. Still a lot to do with deficiency of time...

Saturday, May 24, 2014

Wa'aon lookDev. Part#2.

Painted goat's eyes textures from human ones :)) and made lookdev for them, tricky a bit to set up as always. Teeth and Eyes are +10 for character identity in my opinion; enjoy to map these things at first step. Setting up custom camera views and lenses.


Tuesday, May 13, 2014

Wa'aon lookDev. Part#1.

Making slow steps over lookDev my last personal project. Texturing, lighting, shading, hair grooming, painting supporting masks, which helps separate lighting and shaders. Pretty satisfied with current result, but unfortunately do not have enough time to finish it quickly.