Friday, October 11, 2013

Body parts or a Soup set for the main course.

I've done that a long time ago and even posted here. But just want to update a little.
When I'm working on such stuff I always thinking about something like giblets and soup from them. Hey, and what about a dessert? Anyway... hope you enjoy!





Delicious soup ingridients:




Always enjoy clean and precise topology:


Smash. Boom. 3d concept.


3d concept. Sculpt and polypaint. Half a day of work with a break for lunch ). Wrong place and wrong time for that guy... Smash... and I'm sculpting messy concept of him.



"Save and Protect"

"Save and Protect" - inscription on the back side of russian orthodox cross. It's a pray to God for protection faithful holder form evil and save from temptation. Movie shot where the christian cross chops zombies blood drops like a sword. Pretty fast - one day - task, but I love the result...


Model, sculpt detailes and uvs:


The most interesting part of modelers job :))

Between creation different creatures and sci-fi robots there is always a task to do something creative and inspiring... like to model a super new cell or unwrap amazing tv object with outstanding uv shells. That stuff is all about commercials. Project managment by my good old friend - Antonio Tenni.



Br-r-r-r-r-r.... wires...




Tuesday, September 24, 2013

12th april 1961. Gagarin.


It was a great pleasure and honor to work on that project with totally creative and professional team. Just want to show some of my involvement as senior modeler/texture artist that I've found on hdd. Full CG shots were made only by 9 people: 2 modelers, 1 texture artist, 1 lighter/lookDev artist, 1 fx td, 1 composer, 1 animator, 1 vfx-supervisor and 1 manager. Heh...







Modeling&Texturing Rocket "Vostok" and 3KA Module:



Vostok texture previews and some masks for lookDev:



Burned and detached capsule of 3KA:





Wires displace and base color. From the old wires refs to get a new ones.



And my daylies :) on <udims> texturing 3KA Modlule:




Thursday, June 13, 2013

Rhino baby. Suzuki commercial.

 Some time ago I did a little rihno character for Suzuki at UlitkaPost. Client wanted a rhino looked same as a puppy. Concept sculpt, model and textures were done by ZB. Shading and lighting I've done by RenderMan with our studio's supersecret technology called: multiShadoowww, dont even ask me about that :)



Some shots from commercial:





Thursday, March 8, 2012

Zombie. Cut out body with a hatchet.

A little piece of my professional work I've been worked on. This nice buddy gets a severe blow with a hatchet during movie shot.



Different views


Wireframe




Tuesday, February 14, 2012

Wirlp.


My personal stuff. Under the sea warrior that I've been working on for a couple of months in my spare time. It's an oceanic military unit in a war against human race and their invasion as I think of it )).



Different views


Topowire. Maya's viewport with no lights option.





Wednesday, November 16, 2011

Τερψιχόρᾱ

Statuette concept. Wich is main prize for "GO GO Queen" dance competition.




Perseus & Medusa the Gorgon Sister

I think that particular shot from my imagination throughout some years. When I was 12 I read an old book called something like "Myths Of Ancient Greece", there were no pictures except beautiful historical ornaments)). Because of that I had to imagine myself... I've grown up, but still find exciting Greek myths, especially about my favorite character - Perseus. All clothes and leather was done by mayaCloth system to simulate a true fabric corresponding to real physical aspects like: mass, air, wind, and gravity. Gorgon's body was put on the ground as soft body with maya dynamics. Try to cheat in common things to make them faster and easier. And of course Zb here and there and everywhere)). Hope I can find some time and finish it up.